This section will introduce students to all the program layout, tools, and basic animation techniques.
Orientation Lesson 1 - Introduction to Flash and the EduLaunch Learning EnvironmentLearn the conceptual foundations of Flash, what it is, where it came from, and what it can do. Also covered is how best use EduLaunch to to learn Flash.
Orientation Lesson 2 - The User Interface: Getting to Know the Work AreaFound in this segment is an introduction to the user interface which includes menus, panels, windows, tools, and other components which are essential to using Flash effectively.
Orientation Lesson 3 - Managing the PanelsMost additions and changes to your Flash movie can be made through the panels. It is important to know the best way to display and use the panels for what you are trying to do.
Skill Lesson 1 - An Introduction to Drawing, Selecting and AligningThis practice activity will cover the basics of drawing, selecting, aligning and modifying objects. All of these skills must be understood and practiced to be successful throughout this project based lesson sequence.
Skill Lesson 2 - Using the Pen ToolThe most powerful drawing tool is the Pen Tool. It does take a bit of getting used to, but once you become competently skilled, it will allow you to draw things with a level of quality that you could have never drawn otherwise.
Skill Lesson 3 - Basic AnimationThe foundation of Flash is animation, and the foundation its animation is the Motion Tween. In this lesson you will be introduced to an make your own Motion Tween animation.
Skill Lesson 4 - The Basic Movie ClipOne of the three symbol types in Flash, the Movie Clip is the most powerful, as it runs independently of the main timeline of your animation.



